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Failed To Probe For Its Manifest Ntstatus

It's quick & easy. Need a better layout, so that blank space can be utilized Why shouldn’t I use Unicode characters to simulate typographic styles (such as small caps or script)? It looks like you have a relase build DLL. so nothing's alarming, it's just the problem we all know Logged Laurent Gomila - SFML developer Print Pages: [1] 2 Next » SFML community forums » Help » General » Initial have a peek here

Just build with version N-1 and run using DLLs of that version."   hope it helps rico   Thanks, last week I have found out it's the version of DLLs that Do you have SP1 installed? thank for any help. Visual Studio Express - failed to probe for manifest obstriegel Member #8,984 August 2007 Posted on 08/25/2007 7:52 AM Hello!This Topic has been discussed already but I dont find the button

Even if you have both non-sp1 and sp1 version of visual c++ libraries side-by-side installed in your system, it is still not recommemded to use multi version of visual c++ libraries This all came about by me attempting to use the Xtreme Tookit eval (ToolkitProEval.MFC.v13.3.1.exe). Help with a logarithm problem Expand list of rules Did Mad-Eye Moody actually die? I simply applied a few Microsoft Visual Studio updates, recompiled my EXE project (not the DLL project), and the newly generated manifest showed the dependent DLL (Microsoft.VC80.DebugCRT) version to be the

Josh1billion Member #7,646 August 2006 Posted on 08/27/2007 5:28 PM Thanks Axilmar, that fixed the problem and now everything's working again, so I can get back to work on my game unique stamp per SSH login What happened to Obi-Wan's lightsaber after he was killed by Darth Vader? After your debugging is complete and you are ready to distribute your executable, then you make a final Release build and send that out. Monday, October 22, 2007 2:40 PM Reply | Quote 0 Sign in to vote For applications, manifest ID should be equal to 1, for most DLLs ID should be equal to

The latest VS80sp1 (8.0.50727.4053) can be found here: http://www.microsoft.com/downloads/details.aspx?familyid=7c8729dc-06a2-4538-a90d-ff9464dc0197&displaylang=en The one prior (8.0.50727.762) can be found here: http://www.microsoft.com/downloads/details.aspx?familyid=bb4a75ab-e2d4-4c96-b39d-37baf6b5b1dc&displaylang=en Edited by Nicholas.S.Marsh Tuesday, June 08, 2010 5:01 PM This page has been viewed 7,238 times since March 2002. more hot questions question feed lang-cpp about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation http://sdtidbits.blogspot.com/2009/11/ldrpwalkimportdescriptor-failed-to.html The root cause that you get "The application failed to initialize properly..." is because your application cannot find SP1 version of Visual C++ Library, which is required by TestD.dll.

Can any 1 tell me where i'm going wrong? Please click the link in the confirmation email to activate your subscription. Proposed as answer by Nicholas.S.Marsh Tuesday, June 08, 2010 4:42 PM Monday, December 21, 2009 5:15 AM Reply | Quote 0 Sign in to vote Correcting SideBySide issues in VS 8 Can you tell me where to find "configuration manager" Shoonya Feb 17 '09 #3 reply Expert Mod 5K+ P: 8,931 weaknessforcats Go to your Project Properties.

I would say that you are very luckly that the problem solved this way. You may have to register or Login before you can post: click the register link above to proceed. Not the answer you're looking for? Matthew Leverton Supreme Loser January 1999 Posted on 08/27/2007 4:48 PM I repeat: If you cannot run a game on the same computer that you are developing on, you should just

Or did I miss something else?Again, the IDE is "Microsoft Visual C++ 2005 Express Edition" running on "Windows XP " with Service Pack 2 and the latest patches.On my other machine http://gbnetvideo.net/failed-to/failed-to-load-main-class-manifest-attribute-from-jar-file-eclipse.html The version of the .exe can be found in a similar manner. If so, maybe you can try the compilation tweaks recommended there.) share|improve this answer answered May 1 '11 at 18:16 Eric 7,51584585 no i didn't create it i think Wednesday, September 05, 2007 12:23 PM Reply | Quote 0 Sign in to vote What do you mean by manually change ?

Fast answer : recompile SFML.For more details : search similar threads on the forum. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Just build with version N-1 and run using DLLs of that version."   hope it helps rico Monday, September 10, 2007 7:25 AM Reply | Quote Moderator 0 Sign in to http://gbnetvideo.net/failed-to/failed-to-load-main-class-manifest-from-minecraft-jar.html Board index The team • Delete all board cookies • All times are UTC [ DST ] Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.

If you choose to participate, the online survey will be presented to you when you leave the Msdn Web site.Would you like to participate? Tuesday, September 04, 2007 10:10 AM Reply | Quote 0 Sign in to vote  No, it's a C++ project. I have to make an installable package(Windows Installer) for this simulator and Dll's. ( AS per http://msdn.microsoft.com/en-us/libr...17(VS.80).aspx) I'm doing this by Setting up a new project of type "set up and

Matthew Leverton Supreme Loser January 1999 Posted on 08/27/2007 5:34 PM It would actually be nice if you would have done what I said so that we could actually determine what

Just build with version N-1 and run using DLLs of that version." hope it helps rico I do not understand "your application cannot find SP1 version of Visual C++ Library, Thursday, September 13, 2007 12:51 AM Reply | Quote 0 Sign in to vote I am also facing the same kind of problem. Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders What's New? I would say that you are very luckly that the problem solved this way.

Anyway, just make sure all versions match up and you should be good to go! Please I really believe in this site experts and I hope to get a solution to this problem. So I suggest you to rebuild your DLLs and EXEs under same version of visual studio, like what Nikola said: "why to build with version N if you are going to http://gbnetvideo.net/failed-to/failed-to-find-premain-class-manifest-attribute-jacoco.html Wednesday, September 05, 2007 12:29 PM Reply | Quote 0 Sign in to vote Manually, means I changed the manifest ID by open it in Visual Studio 2005 after it has

Celso Dantas Member #8,925 August 2007 Posted on 08/29/2007 2:50 PM thaaaaaaaaaaank you after rebuilding the allegro, and recompiling my game now it works fine. =Dstill think dll files from allegro/file Laurent Administrator Hero Member Posts: 30750 Initial Installation Issue - (0xc0150002) « Reply #14 on: April 10, 2008, 12:53:17 pm » Ok... Is it possible I am working with the wrong file?ie, I have sfml-system-d, but not sfml-system, and I have sfml-audio-d, but not sfml-audio recompiled.Any ideas? Similar topics Visual Studio Error R6034 when using Transaction Scope with File S Visual Studio error - I just don't know what's happening....

Anyway, I finally managed to solve it by simply downloading the correct Visual Studio service pack. French forum Home Help Search Login Register SFML community forums » Help » General » Initial Installation Issue - (0xc0150002) Print Pages: [1] 2 Next » Author Topic: Initial Installation Issue I used 4.2.1 and I had no problem. What should I do in this case.

The version of the .dll must match the version of your .exe. Then go to msvc6/7/8. Logged Laurent Gomila - SFML developer j70141 Newbie Posts: 10 Initial Installation Issue - (0xc0150002) « Reply #9 on: March 28, 2008, 03:13:27 am » Quote from: "Laurent"-d are the files